August 13, 2009

The new face of a conspiracy

Posted in Computer Graphics tagged , , , , , , , , , , , , , , , , , , at 6:48 pm by sagito

Hi everyone! It was a long time since I posted something new here, because my network keeps going down… But this time, I’m bringing you news about the Conspiracy engine. Missed him? Me too… 😛 Well, it has a brand new face since many new features have been added that make him stand much higher then before.

To start, a small problem with the vertices was corrected. Somehow the vertex data was getting scrambled all the way through the CMOL (Conspiracy Mesh Optimization Pipeline), and I ended up removing some of the optimization routines that could be handled in another way by DirectX himself. And by doing so, the GenerateAdjacency problem was also solved! This way, the meshes are more perfect and faster than ever! 😀

Also, I’ve implemented a XML parser system from scratch. With that, I created implicit support for something else: Scene graphs! And this is a very important part of the engine, as some objects might now be loaded directly through a simple configuration file. This is great for scenarios, lights, etc., but also for the future creation of a visual editor for the engine!

With so many new features, something logical occurred! A game is being developed on top of it and I can guarantee that it is already in a very advanced state! Stand by for more news! 😉

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